If you’re an avid Dota 2 player and closely follow all news related to Valve’s celebrated MOBA, you must have come across more than one mention of the new Vulkan API in recent updates. Unless you tend to stay abreast with advancements in the world of graphics rendering APIs, you’re probably still wondering what that’s all about. What is it exactly, and what does it have to do with the game? Read on for our attempt at defining Vulkan and its purpose in simple words, a guide on how to enable the API on your Dota 2 installation, and why you’d want to do that.
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- Doom (D) The target unit becomes inflicted with Doom. The afflicted unit cannot cast spells (including item spells) and will take damage per second. Lasts for 14 seconds. Level 1 - Deals 30 damage per second. Level 2 - Deals 50 damage per second. Level 3 - Deals 70 damage per second. Mana Cost: 150/ 200/ 250 Cooldown: 110.
- In DotA, Doom used to be known as Doombringer, which was first kept as Doom Bringer in the transition to Dota 2. Later with the January 10, 2013 update, his name was changed to avoid copyright conflicts with Blizzard. Several of Doom's abilities are inspired by Final Fantasy's Blue Mages.
In DotA, Doom used to be known as Doombringer, which was first kept as Doom Bringer in the transition to Dota 2. Later with the January 10, 2013 update, his name was changed to avoid copyright conflicts with Blizzard. Several of Doom's abilities are inspired by Final Fantasy's Blue Mages.
What is Vulkan?
To understand what Vulkan is, you first need to be familiar with the API acronym. An API (or Application Programming Interface) is a set of virtual components using which a piece of software can be built or a collection of tools that can be used to add certain capabilities to existing software. Ever heard of DirectX? It’s a Microsoft-owned collection of APIs, some of which are used by most modern games to render 3D graphics.
Another popular 2D and 3D graphics rendering API is OpenGL, which is managed by the Khronos Group – a consortium formed by the likes of AMD, Nvidia, Apple, Google, Microsoft, Valve and several other companies. The Vulkan API is basically the next step in the evolution of OpenGL, and Khronos Group’s answer to DirectX. The cross-platform spiritual successor to OpenGL is based on AMD’s Mantle API, and claims to offer higher performance at lower CPU usage compared to its competition.
If you’re wondering why you hadn’t heard of Vulkan before now, it’s most likely because it is very new. The API was announced at GDC 2015 and is yet to be adopted by games at large. To our knowledge, the only game that supports Vulkan as of this writing is Valve’s Dota 2. In what follows, we explain how to enable Vulkan rendering for the game.
How to Enable Vulkan Support on Dota 2
Before we dive into the “how,” let’s explore the “why,” as promised. Earlier, we mentioned that the Vulkan API promises higher performance at lower CPU overhead, which could mean that enabling it on your Dota 2 installation could yield more fps (frames per second) for a smoother in-game experience. We don’t have any stats to support this claim yet, but there’s no harm in finding out for yourself.
Here’s what you need to do to enable Vulkan rendering for your copy of Dota 2.
1. Make sure your graphics drivers are up to date.
2. Launch the Steam application and log in.
3. Switch to the Library tab or select Games > View Games Library from the top.
4. Right-click on Dota 2 and select Properties.
5. Switch to the DLC tab and enable the Dota 2 – Vulkan Support downloadable content.
6. Wait for Dota 2 to update, then switch back to the General tab, select SET LAUNCH OPTIONS.
7. In the dialogue box that follows, enter “-Vulkan“, remove “-dx9”, “-dx11” or “-gl” from any existing launch options you may have and click OK.
That’s all there is to it! Your game should now use Vulkan rendering the next time it is launched. You might see glitches and artifacts in the rendering or experience hiccups in performance the first time you run with Vulkan support enabled. These should resolve themselves after you watch/play a match or restart the game.
Have you been playing Dota 2 with Vulkan support enabled? Did you experience any significant upward shoots in performance? Let us know in the comment section below!
HERO INTRODUCTION
The mighty Doom Bringer is a versatile and dangerous foe. His offensive spells are very damaging. LVL? Death allows him to pick off heroes at range, and deals extra damage against heroes of certain levels. The dreaded Doom is one of the most feared spells in the game, and with good reason. Not only does it deal massive damage over time to its target, it also silences them completely for its duration. Although the Doom Bringer is no pushover in physical combat, he lacks any dedicated fighting abilities. Instead, he relies on Devour to feed his appetite for powerful items, and buffs his movement and attack speed with Scorched Earth. With his good income, strong damage spells, and the ability to effectively knock a single enemy hero out of a fight, the Doom Bringer is a formidable opponent in any matchup.
Lucifer - The Doom Bringer
Range: 150 | Move Speed: 290
Primary: STR
Str: 26 + 3.2 | Agi: 11 + 0.9 | Int: 13 + 2.1
Damage: 53 – 69 | HP: 644 | Mana: 169
HP Regen: 1.03 | Mana Regen: 0.53
Attack Speed: 0.65 | Armor: 0
Range: 150 | Move Speed: 290
Primary: STR
Str: 26 + 3.2 | Agi: 11 + 0.9 | Int: 13 + 2.1
Damage: 53 – 69 | HP: 644 | Mana: 169
HP Regen: 1.03 | Mana Regen: 0.53
Attack Speed: 0.65 | Armor: 0
Devour (E)
Swallows an enemy unit for a short period of time, digesting it and dealing 20 damage per second. Each level decreases the cooldown and mana cost and gives bonus gold when the devoured unit is killed.
Gains the abilities of the target neutral creep has until you devour another creep with abilities to replace it.
cast range 300
Level 1 - Gives 40 bonus gold, can only devour enemy creeps or non-ancient neutral creeps that are no higher than level 2.
Level 2 - Gives 60 bonus gold, can only devour enemy creeps or non-ancient neutral creeps that are no higher than level 4.
Level 3 - Gives 80 bonus gold, and can only devour enemy creeps or non-ancient neutral creeps that are no higher than level 5.
Level 4 - Gives 100 bonus gold, and can only devour enemy creeps or non-ancient neutral creeps that are no higher than level 6.
• Everytime Lucifer devours a unit a bar is shown above his head showing the progress of the devouring process.
• If a neutral creep is targeted, you gain its abilities until you replace them with another creep's abilities.
Mana Cost: 60
Cooldown: 60/55/50/45
Swallows an enemy unit for a short period of time, digesting it and dealing 20 damage per second. Each level decreases the cooldown and mana cost and gives bonus gold when the devoured unit is killed.
Gains the abilities of the target neutral creep has until you devour another creep with abilities to replace it.
cast range 300
Level 1 - Gives 40 bonus gold, can only devour enemy creeps or non-ancient neutral creeps that are no higher than level 2.
Level 2 - Gives 60 bonus gold, can only devour enemy creeps or non-ancient neutral creeps that are no higher than level 4.
Level 3 - Gives 80 bonus gold, and can only devour enemy creeps or non-ancient neutral creeps that are no higher than level 5.
Level 4 - Gives 100 bonus gold, and can only devour enemy creeps or non-ancient neutral creeps that are no higher than level 6.
• Everytime Lucifer devours a unit a bar is shown above his head showing the progress of the devouring process.
• If a neutral creep is targeted, you gain its abilities until you replace them with another creep's abilities.
Mana Cost: 60
Cooldown: 60/55/50/45
Scorched Earth (T)
Blankets the ground in flames, damaging enemies and healing the Doombringer. Also increases Lucy's movement speed by 16%. AOE: 600
Level 1 - Heals/Deals 12 damage per second. Lasts 8 seconds.
Level 2 - Heals/Deals 16 damage per second. Lasts 10 seconds.
Level 3 - Heals/Deals 20 damage per second. Lasts 12 seconds.
Level 4 - Heals/Deals 24 damage per second. Lasts 14 seconds.
• The flames follow Doombringer for the duration of the ability.
Mana Cost: 60/65/70/75
Cooldown: 60/55/50/45 Seconds
Blankets the ground in flames, damaging enemies and healing the Doombringer. Also increases Lucy's movement speed by 16%. AOE: 600
Level 1 - Heals/Deals 12 damage per second. Lasts 8 seconds.
Level 2 - Heals/Deals 16 damage per second. Lasts 10 seconds.
Level 3 - Heals/Deals 20 damage per second. Lasts 12 seconds.
Level 4 - Heals/Deals 24 damage per second. Lasts 14 seconds.
• The flames follow Doombringer for the duration of the ability.
Mana Cost: 60/65/70/75
Cooldown: 60/55/50/45 Seconds
LVL? Death (V)
Dissipates a piece of a target's soul. Deals 250 bonus damage if the target's level is a multiple of a specific number or 25. Can only cast on enemy heroes.
Level 1 - Deals 100 damage, 6 multiplier.
Level 2 - Deals 150 damage, 5 multiplier.
Level 3 - Deals 200 damage, 4 multiplier.
Level 4 - Deals 250 damage, 3 multiplier.
• Causes a mini-stun that can effectively interrupt enemy actions.
Mana Cost: 110
Cooldown: 8
Dissipates a piece of a target's soul. Deals 250 bonus damage if the target's level is a multiple of a specific number or 25. Can only cast on enemy heroes.
Level 1 - Deals 100 damage, 6 multiplier.
Level 2 - Deals 150 damage, 5 multiplier.
Level 3 - Deals 200 damage, 4 multiplier.
Level 4 - Deals 250 damage, 3 multiplier.
• Causes a mini-stun that can effectively interrupt enemy actions.
Mana Cost: 110
Cooldown: 8
Doom (D)
The target unit becomes inflicted with Doom. The afflicted unit cannot cast spells (including item spells) and will take damage per second. Lasts for 14 seconds.
Level 1 - Deals 30 damage per second.
Level 2 - Deals 50 damage per second.
Level 3 - Deals 70 damage per second.
Mana Cost: 150/ 200/ 250
Cooldown: 110
• Aghanim's Scepter improves damage to 50/80/100 damage per second.
• Damage type: magic
• Unlike other silences, Doom prevents the target from using items and disables some passive abilities.
• Units afflicted by Doom can be denied by their allies when their HP drops below 25% of their maximum health.
• Cast Range: 550
LUCIFER, THE DOOM BRINGER ITEM BUILD:The target unit becomes inflicted with Doom. The afflicted unit cannot cast spells (including item spells) and will take damage per second. Lasts for 14 seconds.
Level 1 - Deals 30 damage per second.
Level 2 - Deals 50 damage per second.
Level 3 - Deals 70 damage per second.
Mana Cost: 150/ 200/ 250
Cooldown: 110
• Aghanim's Scepter improves damage to 50/80/100 damage per second.
• Damage type: magic
• Unlike other silences, Doom prevents the target from using items and disables some passive abilities.
• Units afflicted by Doom can be denied by their allies when their HP drops below 25% of their maximum health.
• Cast Range: 550
BACKGROUND STORY
How To Play Doom Dota 2 2019
Lucifer was the leader of the Doomguard attack force of the burning legion in the first attack by the dark lord Sargeras. With his original master long gone, Lucifer grants his undying loyalty to the Scourge to finish what his lord once started. Devouring the insignificant for his greed while dissipating the souls of those brave and strong enough to withstand his strength and the heat of his fiery haven of burning earth, Lucifer takes no prisoners and makes sure those who persevere through his wrath die by the agonizing and burning pain of Doom itself.
SKILL ORDER:
1. Devour
2. Scorched Earth
3. Devour
4. Scorched Earth
5. LVL? Death
6. Doom
How To Play Doom Dota 2 Counter
7. Devour8. Scorched Earth
9. LVL? Death
10. Devour
![Play Play](/uploads/1/3/4/8/134819493/782271039.jpg)
11. Doom
12. LVL? Death
13. Scorched Earth
14. LVL? Death
15. Attribute
16. Doom
17-25. Attribute
STARTING ITEM BUILD:
TACTICS:
When your at gank, or when you are at defense you should use your ultimate on a nuker. The target can't cast spells and he will get huge damange, if you have aghanim scepter and lvl 16, you should give to your target 1400 dmg.
Lucifer is a gold mine, you should get radiance very easy (min 10-15)